Live life DOUBLE the size

Virtual worlds are computer-based simulated environments intended for its users, also known as residents or avatars to inhabit and interact. These virtual worlds are usually represented in the form of two or three-dimensional representations of humanoids (or other graphical avatars like animals or birds). Most, but not all, virtual worlds allow for multiple users.

The worlds being computer-simulated appear similar to the real world, with real world rules such as gravity, topography, locomotion, real-time actions, and real-time voice communication using VoIP is available.

The most common virtual worlds or games are SecondLife, There, The Sims Online, IMVU, World of Warcraft and Kaneva.

Virtual worlds represent a powerful new media for education. Persistence allows for continuing and growing social interactions, which themselves can serve as a basis for collaborative education. Virtual worlds can also provide a foundation for serious games, intended to instruct and illuminate. Some virtual world platforms also provide support for simulation based instruction, increasingly recognized as a powerful new computer enabled approach to learning. They can provide new methods for learning evaluation and teacher professional development, including embedded assessment and teacher training linked directly to student performance.

A growing number of educational institutions are exploring existing general purpose virtual world platforms as a means to extend and enhance their offerings to students. Typically, educators create an online presence where students can interact, using their avatars to learn about new assignments or create projects that are viewable within the virtual world. For example, students taking a computer manufacturing class can log into a virtual world in which they are the inhabitants of a burgeoning village that needs their expertise for the construction of houses, furniture, machines, and other goods. An example of such a program is AWEDU, a project started by Active Worlds, Inc. A number of educational institutions are now running virtual classrooms and discussion sections in worlds like Second Life.

Many people are leaving their daily jobs as they are earning more through such virtual worlds. Virtual Worlds like SecondLife offer people to make their own products for the modification of the avatars and to sell them. “I had joined SecondLife mainly to have fun enjoy and to do and be what i couldn’t in my first life (i.e. real life). But now I own a chain of stores for female clothes and accessories known by the name LifeRocks Inc. I am now a very happy with my secondlief as well because i earn enough money and revenue from my club and stores to pay my apartments rent.” says me.
It can now be said that living two lives at once is not a dream BUT a reality. Anyone can do things and be what they want as in your secondlife YOU are the God and you decide what is right for you.

One Response to “Live life DOUBLE the size”

  1. Hello Adi, :)

    Very nice place you have here. It looks great. /thumbs up

    Only want to mention that there’s a big difference between World of Warcraft and Second Life and they are working very differently from each other. You can’t really compare those two.
    Think it’s like comparing a pencil and an apple. LoL

    Pleace allow me to explain, also for those of your readers who doesn’t know or haven’t played any of those. :)

    In World of Warcraft everything, in the different areas, are already made, you cannot change things there, not even your character, class, race - once made you have to stick with your choises.
    WoW is categorized as a MMORPG (Massive Multiplayer Online Role Playing Game) and is mostly group or guild based - you can go solo but that is mostly in the lower levels. There are different realms, PvE (player vs. environment), PvP (player vs. player) and RP PvP (Role-Playing realms can either be PvE realms or Player vs. Player realms.) based on the Horde and the Alliance, the two opposite fractions who simply hate each other.
    On a PVP server/realm you can fight/kill the opposite fraction for honour amoung other things, things you can’t do on a PVE server, just mentioning those as examples.
    Of course you can level up your character all by yourself (I did) but you will miss out on the big instances, raids and the “Highly sought after” Epic’s.
    Also the economy is very different from Second Life. In WoW we have our Auction Houses where you can buy/bid/sell some of the stuff or loot you’re getting from killing mods for Gold/Silver/Bronze.

    In Second Life you are your own “master” and can build/create/change almost everything.
    You can owe land and you can sell your own creations or buy others. In SL you can use your creative skills to build up your economy if you are good or “lucky”.
    You can’t really categorize Second Life as a “game” as World of Warcraft is.
    You can “play” SL as a game of course, if that is what you want, but much in SL are based more on Business than as a Game in my opinion.
    In SL you can use your L$ to buy stuff, help paying for your account (if you haven’t chosen a free account), for your land (if you have any) or if you have earned enough L$ you can exchange them to real $.
    You can buy or sell L$ from outside SL which is strictly forbidden in WoW, where you can risk your account if you are buying Gold from an outside source like eBay or from Goldfarmers websides.

    Playing both (WoW for 2,5 years and SL for a little over 6 month) I had to say something when you mentioned both in the same sentence.
    It’s not a critic, don’t get me wrong there please, just a feedback.

    You are really doing a great job and you have put a lot of energy in it.

    Good luck and best wishes,

    Muxee Voom

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